Mine is when 85% of a horror game's voice lines are the protagonist going SHIT or FUCK slightly under their breath every time something mildly spooky or intimidating happens, or when they discover some new obstacle
Mine is when 85% of a horror game's voice lines are the protagonist going SHIT or FUCK slightly under their breath every time something mildly spooky or intimidating happens, or when they discover some new obstacle
Poorly written player character dialogue will often give you three ways to talk to people and it's always goody-good know it all, naïve confused idiot, and smug angry idiot. All the Mass Effect games do this.
And you can't express a polite refusal. It's just some bridge-burning one-liner when it's just I don't want to start this quest right now.
I wouldn't mind it if it was consistent.
Paragon mostly stays Paragon but Renegade goes Humans First -> The Bad Cop -> Genocidal Space Warlord in the span of the three games.
Paragon was obviously made first then renegade does whatever the writers felt like at the time.