Mine is when 85% of a horror game's voice lines are the protagonist going SHIT or FUCK slightly under their breath every time something mildly spooky or intimidating happens, or when they discover some new obstacle

  • axont [she/her, comrade/them]
    ·
    3 years ago

    Poorly written player character dialogue will often give you three ways to talk to people and it's always goody-good know it all, naïve confused idiot, and smug angry idiot. All the Mass Effect games do this.

    • Lucas [he/him]
      ·
      3 years ago

      And you can't express a polite refusal. It's just some bridge-burning one-liner when it's just I don't want to start this quest right now.

    • zeal0telite [he/him,they/them]
      ·
      3 years ago

      I wouldn't mind it if it was consistent.

      Paragon mostly stays Paragon but Renegade goes Humans First -> The Bad Cop -> Genocidal Space Warlord in the span of the three games.