Mine is when 85% of a horror game's voice lines are the protagonist going SHIT or FUCK slightly under their breath every time something mildly spooky or intimidating happens, or when they discover some new obstacle

  • 5bicycles [he/him]
    ·
    3 years ago

    The only games I can think of off-hand that had a clear explanation of why the audio logs exist are Soma and Dead Space

    I think Bioshock counts at least for some characters as they are generally grandstanding assholes who totally would just monolog onto an audio log.

    That then falls apart at the question of why the hell they're all strewn around the city

    • axont [she/her, comrade/them]
      ·
      3 years ago

      There's that one part in the geothermal plant where a bunch of Andrew Ryan's enemies have been killed and speared to the walls like a trophy room. A few of them have audio logs on them where they talk about how they're gonna overthrow Ryan.

      I thought that was pretty effective.