Mine is when 85% of a horror game's voice lines are the protagonist going SHIT or FUCK slightly under their breath every time something mildly spooky or intimidating happens, or when they discover some new obstacle
Mine is when 85% of a horror game's voice lines are the protagonist going SHIT or FUCK slightly under their breath every time something mildly spooky or intimidating happens, or when they discover some new obstacle
Witcher 3 is pretty good about this. Geralt is actually smart and doesn't sound like an idiot when talking to people.
Yeah, but that's mostly because he's a pre-established character. The less defined the player character, the more likely you're going to end up writing bad dialogue for them.
They also probably learned a lesson from the first Witcher game, where I remember a lot of the dialogue is "I have amnesia".