Mine is when 85% of a horror game's voice lines are the protagonist going SHIT or FUCK slightly under their breath every time something mildly spooky or intimidating happens, or when they discover some new obstacle

  • zeal0telite [he/him,they/them]
    ·
    3 years ago

    Yeah, but that's mostly because he's a pre-established character. The less defined the player character, the more likely you're going to end up writing bad dialogue for them.

    They also probably learned a lesson from the first Witcher game, where I remember a lot of the dialogue is "I have amnesia".