Mine is when 85% of a horror game's voice lines are the protagonist going SHIT or FUCK slightly under their breath every time something mildly spooky or intimidating happens, or when they discover some new obstacle

  • doublepepperoni [none/use name]
    hexagon
    ·
    3 years ago

    Life is Strange did a good enough job fleshing out Max’s character in her inner monologue. She didn’t just describe what she was looking at, she explained how it made her feel or why it mattered to her.

    Kind of a classic adventure game trope, no? Manny Calavera had quips for every inventory item, piece of scenery and character in Grim Fandango.

    • rubpoll [she/her]
      ·
      3 years ago

      Oh yeah LiS didn't invent that idea, it's just the only game I've personally played that does it well.