My issue with it, and the same goes for a lot of RPGs that do this type of storytelling, is if you immerse yourself into it makes zero sense to do any side stuff, due to the impending doom coming.
The games fun, but I'm just griping about that form of storytelling. It detracts for me, especially if there's a lot of good side content because I'll constantly be pulled out of the game remembering the doom that the character has conveniently decided to ignore. It's the type of plot line for narrowly focused games, not something as sprawling as this.
Yeah CDPR has real issues with that kind of dissonance. Witcher 3 had a similar problem with Geralt ostensibly chasing Ciri but also fucking around and doing side content.
My issue with it, and the same goes for a lot of RPGs that do this type of storytelling, is if you immerse yourself into it makes zero sense to do any side stuff, due to the impending doom coming.
The games fun, but I'm just griping about that form of storytelling. It detracts for me, especially if there's a lot of good side content because I'll constantly be pulled out of the game remembering the doom that the character has conveniently decided to ignore. It's the type of plot line for narrowly focused games, not something as sprawling as this.
Yeah CDPR has real issues with that kind of dissonance. Witcher 3 had a similar problem with Geralt ostensibly chasing Ciri but also fucking around and doing side content.
I need to save my daughter, but, you know, I could fuck around and play Magic: the Gathering instead.
Me irl.
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