Sounds like a lot of much-needed QoL improvements, plus the animal husbandry stuff looks like it will make that less plain. Breach raids sound fun, too. I never liked the tower defense style of killboxes.
I'll have to wait and see if the ideology stuff actually changes gameplay Mich, but it could be cool.
the thing with kill boxes is that mid to late game it's just impossible to beat the mass human wave attacks without some kind of choke point to funnel them. like when you get 74 manhunting Elephants you can't beat that with just sand bags. I do dislike using kill boxes but I can never get into late game without one or I die to a raid overwhelming the front lines immediately
It's kind of a feedback loop, I think. Like people figured out killboxes to make raids easier, so the raids were buffed, so the killboxes got better, so the raids were buffed and defenses were nerfed, and so on until good killboxes became 100% necessary because you couldn't realistically set up solid perimeter defenses that could endure big raids.
Sounds like a lot of much-needed QoL improvements, plus the animal husbandry stuff looks like it will make that less plain. Breach raids sound fun, too. I never liked the tower defense style of killboxes.
I'll have to wait and see if the ideology stuff actually changes gameplay Mich, but it could be cool.
the thing with kill boxes is that mid to late game it's just impossible to beat the mass human wave attacks without some kind of choke point to funnel them. like when you get 74 manhunting Elephants you can't beat that with just sand bags. I do dislike using kill boxes but I can never get into late game without one or I die to a raid overwhelming the front lines immediately
It's kind of a feedback loop, I think. Like people figured out killboxes to make raids easier, so the raids were buffed, so the killboxes got better, so the raids were buffed and defenses were nerfed, and so on until good killboxes became 100% necessary because you couldn't realistically set up solid perimeter defenses that could endure big raids.