Runs on a version of linux (SteamOS), which is fucking cool. You can also install other game stores and run normal programs on it.
Here are some tech specs:
- CPU: Zen 2 4c/8t, 2.4-3.5GHz (up to 448 GFlops FP32)
- GPU: 8 RDNA 2 CUs, 1.0-1.6GHz (up to 1.6 TFlops FP32)
- 16 GB LPDDR5 RAM (5500 MT/s)
- 1280 x 800px (16:10 aspect ratio)
- 7" optically bonded LCD
- Bluetooth 5.0 (support for controllers, accessories and audio)
- Wi-FiDual-band Wi-Fi radio, 2.4GHz and 5GHz, 2 x 2 MIMO, IEEE 802.11a/b/g/n/ac
- MicroSD slot to add more storage
Is this any good? Looks better than the switch, but idk.
Sources:
- Valve preorder site: https://www.steamdeck.com/en/
- Polygon: https://www.polygon.com/22578782/steam-deck-handheld-valve-release-date-price
and with games being deadass 40+ GB these days like, you need that storage
For real, PC games are more bloated than I am.
:Hoggers:
Guess why they're 100gb
Ok did you guess
It's all the skins. Even if you don't buy them your computer has to render them on other players.
It’s not the skins, it’s the horrible compression and lack of optimization that devs end up with when crunch sets in and they have to start ignoring things in order to get the project out the door.
Games could easily be half their current size or lower without sacrificing audio and visual fidelity (and would run better, too) if they had the time to work on shit like that.
No they explicitly don’t compress assets for better performance.
I fail to see what performance benefits are gained from having a 50MB WAV file instead of a 2.5MB OGG, or [the same comparison but using texture formats instead]. Lossy compression creates files that are quickly and easily loaded, with negligible overhead, and have been in use for decades. The primary goal here isn't disk space savings, but decreased load times and lowered RAM usage.
Even if you employed on-disk compression (which is what I think you're suggesting), there are plenty of fast compression algorithms and situations where it's literally faster to read the compressed file from disk and decompress it than it would have been to read the entire gigantic uncompressed file from disk directly into RAM.
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The OS is going to be like 3GB, probably less. 64GB will work fine if the only thing you’re playing is lightweight indie titles.
Totally out of the question for anything AAA from like 2017-on, though.
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Yeah, that's one of my main concerns. I really hope the storage is just an NVMe slot and not soldered down.
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I recently got into DCS and my install for that is 120 gb lol
AAA games can be absolutely