How satisfying is it that you can just kill everyone in that game? Sure, the way you can always technically complete the story is a bit contrived but it works.
The essential tag killed the fun of Bethesda games. Try and do a fun massacre and you just see like three people in a downed pose at the centre of a nuke you just set off.
It's not like the excuse of "what if a random animal kills a quest person" works because there's literally a protected tag that means that the NPC can only be killed by the player.
How satisfying is it that you can just kill everyone in that game? Sure, the way you can always technically complete the story is a bit contrived but it works.
The essential tag killed the fun of Bethesda games. Try and do a fun massacre and you just see like three people in a downed pose at the centre of a nuke you just set off.
It's not like the excuse of "what if a random animal kills a quest person" works because there's literally a protected tag that means that the NPC can only be killed by the player.
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There's a lot of worrying that players will somehow ruin the game by messing around in it.
The thing is though, how many people genuinely fucked up the New Vegas storyline despite everyone being killable?
Let people fail things. Let people not experience everything in one playthrough.
I wish Oblivion and Skyrim had been more like Morrowind...
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I have absolutely 0 faith in any AAA studio to ever make a game I'd consider good again