• Huldra [they/them, it/its]
    ·
    edit-2
    3 years ago

    Most of route B in Automata and basically all of it in Replicant is just the same fundamental content over again with new context and cutscenes, it feels like filler a ton of the time.

    Not to mention in Replicant C/D are literally identical to B except for a single new fight but you still have to slog through the whole thing, its awful dogshit design that they should have trimmed for the remaster. Its a really tired design choice to reuse content the player has already experienced to add new context to the story. Plus it isnt exactly mind blowing new context to add when at least in Replicant its just "wow the enemies also have feelings and you could obviously tell that from the old playthrough we just refused to tell you the actual story that time".

    • Catherine_Steward [she/her]
      ·
      3 years ago

      Most of route B in Automata and basically all of it in Replicant is just the same fundamental content over again with new context and cutscenes

      I don't know anything about replicant, but you're just completely wrong as far as Automata. It doesn't even start the same way as route A.

      • Huldra [they/them, it/its]
        ·
        3 years ago

        Theres a huge amount of reused content with some new cutscenes or voices, even if some segments are entirely different, this is just fact.

        • Catherine_Steward [she/her]
          ·
          3 years ago

          Depends what you mean by "reused content" I guess. You could make the argument that fighting the same type of enemy twice is "reused content" but that's obviously ridiculous.