• Huldra [they/them, it/its]
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    edit-2
    3 年前

    Its that particular story beat of "Will you delete all your progress to help someone else" that has become a specific Yoko Taro cliche because so far after that choice there isnt really any more game or anything to keep doing, so theres no real incentive to not choose it and you dont lose out on something because of it. It comes off as cheap gravitas rather than you personally sacrificing anything of the experience.

    Hell in Replicant remaster you have to pick that option to see the full content and after the final final ending you get it all restored, it just doesnt have any weight to it, it would be more meaningful if you had to not choose to save others in order to see more of the game at the expense of that character being gone from your story, at that point the sacrifice might feel like it meant something.