My favorite decision Bethesda made with FO4 was to make every single town except for like 2 into a generic interchangeable pile of rotting wood and scrap metal with generic interchangeable NPCs so you can build it up into your own custom settlement which does nothing except passively produce bottled water to sell and is still full of generic interchangeable NPCs who do nothing except cycle through five canned lines and feed you radiant quests.
There's just nothing going on in the whole game. There's like four locations that serve as hubs for two quests each, some faction areas that serve to advance the main quest which is cardboard, and then a sea of generic settlements and generic raider/ghoul/mutant dungeons which serve mostly as playpens for the boring radiant quests. It might as well be a procedurally generated video game, it feels like playing Daggerfall but just the generic stuff.
My favorite decision Bethesda made with FO4 was to make every single town except for like 2 into a generic interchangeable pile of rotting wood and scrap metal with generic interchangeable NPCs so you can build it up into your own custom settlement which does nothing except passively produce bottled water to sell and is still full of generic interchangeable NPCs who do nothing except cycle through five canned lines and feed you radiant quests.
There's just nothing going on in the whole game. There's like four locations that serve as hubs for two quests each, some faction areas that serve to advance the main quest which is cardboard, and then a sea of generic settlements and generic raider/ghoul/mutant dungeons which serve mostly as playpens for the boring radiant quests. It might as well be a procedurally generated video game, it feels like playing Daggerfall but just the generic stuff.
I fed the old lady a bunch of drugs too