Every time i play a game for the first time i have to immediately turn the volume down to like 10 percent. Does anyone play games at 100% volume? Are games being made to accommodate people who are hard of hearing? Why does the game need to be so deafeningly loud what the fuck.

  • blobjim [he/him]
    ·
    3 years ago

    I think it just follows the general rule that you should turn up application volume and turn down system volume, to get more accurate audio quality. I always have my headphones at about 14/100, although my monitor builtin speakers have to be maxed to hear anything.

    • Mike_Penis [any]
      hexagon
      ·
      3 years ago

      i've been playing games on pc for around 10 years and have never seen that rule. interesting

      • blobjim [he/him]
        ·
        edit-2
        3 years ago

        Could be that I'm just making it up. I've never done audio programming or whatever so I don't know exactly how applicable it is.

        I think it's probably more about turning up software vs hardware but I dunno, here's an explanation: https://superuser.com/questions/492281/from-a-quality-perspective-what-is-better-turning-volume-up-in-the-software-i

        Might also just be more efficient leaving software at 100% because it might not have to do as much processing of the audio data(i.e. multiplying it by a ratio) since audio data is very large but that wouldn't excuse not normalizing the audio to proper levels beforehand.

      • wantonviolins [they/them]
        ·
        3 years ago

        This is complicated by different operating systems handling volume differently. Some of them have their "neutral" volume (i.e., source-matched +/-0dB) at points other than 100%.

        The goal for highest audio quality and greatest comfort is to keep everything at neutral and only adjust the last link in the chain. So if you're playing a movie, you keep the movie at 100%, keep the OS at 100% (or whatever neutral is), and only adjust the volume on your speakers/stereo. You also want to turn off OS-level adjustments, like auto volume leveling and other things which might make it harder to get the exact results you want.