Any hopes/predictions for this one?

For me:

  • Apparently a leaker said they're working on a remake of the 1st Paper Mario, so that
  • Reveal the other 2 boards in Mario Party Superstars
  • Maybe more New Horizons updates? That game could desperately use some
  • The final Smash character, who I'll bet my left nut is Waluigi
    • Ness [he/him]
      ·
      3 years ago

      maybe in another 1 and a half years it will have as much content as new leaf :cri:

        • GalaxyBrain [they/them]
          ·
          3 years ago

          I wasn't into the bullshit crafting, boring characters, and just the whole thing of it.

            • GalaxyBrain [they/them]
              ·
              3 years ago

              If they left tools out of it or they didn't have shit durability then I'd be more forgiving. It just made normal maintenance and stuff a pointless hassle. God forbid you play at night, then you're back to the Stone age and have to build your way back from scratch if something breaks. Most days I wanna be playing for about 20-30 minutes. Take that shit slow so it lasts a while. Having my shit break and adding unexpected time to my game for the day fucks that whole thing up.

      • ssjmarx [he/him]
        ·
        edit-2
        3 years ago

        I only stopped playing. What did the change that ruined it?

        • GalaxyBrain [they/them]
          ·
          3 years ago

          Oh, I mean the general Animal Crossing experience. Having to craft tools constantly is tedious, a lot of quality of life stuff like endless text and shitty dialogue based UI for normal stuff you're gonna do over and over is even worse than before and made more tedious cause you have to repeat some of it more because of having to re craft tools all the time. It just made everything a chore and if you just wanted to go fishing for fifteen minutes while watching a show or whatever before playing a different game or whatever like the series was designed for now had unexpected breaking tools and then you have to either spend your planned play time crafting a new fishing rod or play longer to do the mindless relaxing task you wanted to do. The half assed character dialogues, drip feeding you access early game and just a general lack of content that came out of the box in previous games just made the whole thing feel like a chore

          • ssjmarx [he/him]
            ·
            3 years ago

            See, I also thought it felt like a chore to play - but I've also felt like every other Animal Crossing game was a chore to play too, so it didn't feel wrong. With every one I've ended up sticking to it for about a month before losing interest and dropping off, with only the DS one coming close to becoming a habit because it was always in my pocket.

            • GalaxyBrain [they/them]
              ·
              3 years ago

              New Leaf was best cause of the portability. But the dude that created the series has said it's just meant to be picked up once a day for like 15 minutes, you do a few things and then do something else. Unless there's an event going on or whatever but those aren't meant to be a huge deal to miss either. I would smoke my after work joint, do my daily animal Crossing crap and be unwound. Putting interruptions that take extra time and forced you to do a chore you don't feel like doing at the time makes it real work and not self directed little bits of maintenance here and there.

              • ssjmarx [he/him]
                ·
                3 years ago

                Yeah I link New Leaf worked for me because I would play it on the bus or in the bathroom, but booting up a console to play something for 15 minutes just feels wrong and getting everything done for the day in Horizons felt like it was more of a 30-45 minute commitment. If I could play it like an idle game on my phone that would be perfect, but I've heard that the app is an MTX trap so I've avoided it.

                • GalaxyBrain [they/them]
                  ·
                  3 years ago

                  Yeah, I downloaded it so it would be easy to boot up and I could just play in portable but it was too much. I played the hell out of the first as well but it was a new concept, everything took a long time to boot up at the time anyway and I was 10. But even then I'd just play for a half hour or so, which loading time was a big part of at times, and then play Wind Waker or whatever. I'd just do my Animal Crossing first and then play other games. My mom also loved it and when she was busy I'd get allowance for plucking the weeds in her town. We also made characters on each other's towns (she had her own memory card for her town) it was cute.

          • john_browns_beard [he/him, comrade/them]
            ·
            3 years ago

            I loved my time with a game, but I eventually lost interest because of the desperately needed quality-of-life improvements that never came. The horrible multiplayer system, inability to use storage for crafting, tools constantly breaking, DIYs strewn everywhere because you can't store them...so many awful decisions that should have been corrected early on and were almost universally hated.