Any hopes/predictions for this one?

For me:

  • Apparently a leaker said they're working on a remake of the 1st Paper Mario, so that
  • Reveal the other 2 boards in Mario Party Superstars
  • Maybe more New Horizons updates? That game could desperately use some
  • The final Smash character, who I'll bet my left nut is Waluigi
  • marxisthayaca [he/him,they/them]
    ·
    3 years ago

    I'll be honest I did not have that much of a problem with weapon durability. I learned to shield parry with basically keeps your shield intact, even if you are parrying Lyonel explosions or Guardian Lasers. I learned to dodge/quick attack, so I did not take durability damage on my weapons. But it definitely made for slower fighting. My biggest problem with BoTW was inconvenient rain patterns at the worst times. Korok hunting being tied to inventory expansion. The dungeons were SO short. And the Ganon fight was basically over in 10 minutes.

    I want to see better boss fights, longer dungeons, a deadlier/more difficult final battle (I think Ocarina of Time really nailed the last boss fight).

    • GalaxyBrain [they/them]
      ·
      3 years ago

      I didn't mind durability too much either but can see where people are coming from. I think just a tiny boost in durability and a way of seeing how much durability is left at any time is fine. Rain was bullshit entirely, forgot that. I didn't mind korok hunting for inventory but there is definitely a better way.

      Good dungeons are the biggest thing for me. I got sick of the shrine look pretty quick and more importantly i fucking hated the Divine beasts. The overall dungeon puzzle is all the same with finding and activating nodes and the gimmick is basically the same with moving the dungeon to do stuff. I don't like these kinds of puzzles in other games but they're used sporadically for the most part so it's fine. I generally prefer 2d game puzzles and don't think 3d games have ever worked as well. I think more branching lock and key puzzles that are a bit more exploration and combat based with fewer full on puzzles than previous games would fit better. Like Hyrule Castle is BOTW but better designed as a dungeon. Also the 3d maps are super hard to read.

      • marxisthayaca [he/him,they/them]
        ·
        edit-2
        3 years ago

        Like Hyrule Castle is BOTW but better designed as a dungeon.

        Better, longer, more boss fights (if you don't go up outside of the castle, you don't fight anything other than a few rooms full of goblins).

        I'd like to see the weapon slowly breaking, or rusting, or cracking.

        • GalaxyBrain [they/them]
          ·
          3 years ago

          I think on general more transparency with stats would be good. I'm still not totally sure how shields work. If there's light RPG elements I'd just like to know what's going on more exactly. Also fix food, that shit was OP.