Ok so I just finished disco elysium for the first time and I gotta say I'm kind of, surprised I guess for all the hype I saw for it from here? Feel free to call me dumb and that I missed that whole point but I felt like it was so hard on communism as an idea and communists as people that I was left with nothing at the end but "communism is a hopeless shot in the dark and trying to be a decent person in the hellscape world will end up with you dead, safer just to be a musclebound fascist who fucks bimbos all day or an elon musk who accumulates so much wealth they are above the laws of physics" Like I get those characters and ideas in the context of the situations and what they are saying there, but the over all vibe left me feeling nothing but demoralized about communism. Did I just not "get it?"

  • SoylentSnake [he/him, they/them]
    ·
    3 years ago

    I think if you went in expecting a straight up piece of political theory or socialist propaganda then yeah, I could see stepping away disappointed - it's a multifaceted story that's in part but not entirely about politics. While I obviously enjoy its political aspects, I think the thing that sticks with me most about the game is what I'd describe as an aggressively human style of writing and characterization. Even characters that I'm sure the writers wouldn't have much nice to say about in real life are taken seriously as people, with complex motivations, contradictions, stories they tell themselves about who they are and how they operate in the world. Very few characters are outright demonized (with a handful of exceptions).

    But on the politics front I will say that, while the game is hard on communism on a surface level, it's much, much harder on the other ideologies presented: Ultraliberalism/libertarianism is basically a joke, fascists are uniformly depicted as using their belief system as a facade to process some kind of personal failing or sexual pathology, and the Moralintern/Moralism is very clearly the big bad boot on the world's neck, shown through the airships they have poised to bomb Revachol 24/7 should the proles get out of line again. Throughout the game, there's also an underlying sense of tragedy and melancholy around the fact that the Commune of Revachol was sabotaged by the Coalition (even Joyce, one of the most hyper-capitalist characters, expresses a certain amount of wistfulness about what could have been).

    I think it might also help to examine the social context in which the game was made. The devs are from a former Soviet republic (they're Estonian), so there's definitely IMO a strong current of the writing team processing the fall of socialism where they live, their mixed (mostly negative) feelings about that, and of trying to piece together an answer to the question of "where do we go from here?" It's not going to be a purely positive or optimistic depiction because the dev team grew up in the direct wreckage of Communism's collapse, and the end of history morass that followed.