Mine would be arbitrarily slowing down a character to maintain horror in a game. I get if there are reasons like age, injury, or location that could provide context, but don't turn my legs into molasses because you need to time the jump scare just right.
It really got annoying when they decided to put it into every single game seemingly because some marketing team decided their game needed it too.
Like did the Last of Us really benefit from having a crafting system?
The only game I can think of where the crafting adds anything is Tarkov. Building a gun with a ton of different parts is interesting and actually adds to the game.