What a joke of a release. Like props to the artists but the actual release is shit. Server issues constantly, less functionality, less reliability. Straight up cash grab money hungry shit. Nonfunctional communications, it's a pretty big wash. Not saying Vicarious Visions didn't put out a solid client when they had to, more so activblizzard is making the same exact mistakes as the company that first acquired d2 did. SAD to see a classic game get RIPed so hard. VV implied in some statements they'd actually like to work on the game but it seems like their boss sucks ass and I don't doubt it
What are the major differences between original LoD and PD2?
Well they balanced a lot of things to be more in line with viability. Really breaks up how stale the meta is for builds and itemization
I'd say the main two features are the end-game map system and the corruption modifiers. The new end-game is a simple version of PoE's - drop maps, roll them, run them for profit. It adds a little more depth and replay-ability compared to LoD's baal/cow/pits spam, and the corruption modifiers add a new level of customisation/'chase' gear to go for. Other than that, there's plenty of bug fixes, balance patches, new skills/archetypes, tonnes of QoL (like being able to stack runes/pgems), increased inventory size etc. Plenty of stuff that would be annoying to play without now I've got used to it.
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