All games that involve trading of NFTs or cryptocurrencies are banned :hex-crab-chapo:
Crypto twitter is so good. A bunch of fucking nerds pretending this will harm Valve / Steam in any way. I am pretty sure they all have been dead on arrival with steam. They have literally 0% chance without Steam.
Fucking grifters.
Call me a lib but I will be sad when Gaben has to go to :gamer-gulag:
Probably so valve can do their own. Valve was big on skin trading in counter strike and TF2.
At least a digital pile of bowler hats can theoretically be placed on a demoman, as opposed to a URL pointing at a picture of a hat
now how am I going to pay $200 in gas fees + $400 in minting fees + $3 convinence fee + 30% steam store fee + $60 base price for a skeletal sword that is legally mine years after the devs shutdown the servers and run off with my PatriotCoin?
But what’s the actual difference aside from display/ centralized nature?
Nothing is stopping NFTs from being digital hats aside from no one has done it yet.
digital hats already exist, NFTs just add ∞ complexity/cost and 0 benefit.
The benefit is that valve can pretend it matters. Gabe Newell is a libertarian, he 1000% is into crypto currency.
Yeah, Valve basically kicked off the modern lootbox craze with TF2 crates. People give them too much of a pass for making good games.
honestly you'd think other companies might catch on to that so they can squeeze more money out of a more loyal fanbase but it seems all of them would rather just cut costs and make the games worse lol
they already have a marketplace for worthless digital collectibles within steam, don't they?
But making them UNIQUE collectables that they can take a cut of all transactions on is even better.
My guess is this is because Valve keeps getting into gambling lawsuits so they're trying to avoid more before they start
Cope and seeth
(Though really, this is most likely being done so Valve can protect their own racket of shoving children into speculative finance: trading skins on the Steam Marketplace.)