I saw that a while ago, the building/planning system seemed really interesting. I'll check it out at some point, but I'm currently in the middle of a cosmonaut difficulty world in wrsr so that's taking up my little free time :)
One thing I really like about foundation is the way the streets evolve using paths of desire. You can correct them with fences if you need to, but it's really satisfying to watch your town develop organically like that.
Thank you o7 this is the first attempt that I think will actually succeed, and it only took me like a year of playing the game to get to this point lmao.
I wanted to share a comparison thread that I found on twitter a long while ago (I don't use twitter I was linked it don't bully me) that compared modern city builders specifically in organic/generative and new types of building system features kinda like what you mentioned with the paths of desire but I can't find it so if I do I'll link it for you.
WR:SR gang for life :european-soviet:
I saw that a while ago, the building/planning system seemed really interesting. I'll check it out at some point, but I'm currently in the middle of a cosmonaut difficulty world in wrsr so that's taking up my little free time :)
Good luck with the Cosmo run comrade
One thing I really like about foundation is the way the streets evolve using paths of desire. You can correct them with fences if you need to, but it's really satisfying to watch your town develop organically like that.
Thank you o7 this is the first attempt that I think will actually succeed, and it only took me like a year of playing the game to get to this point lmao.
I wanted to share a comparison thread that I found on twitter a long while ago (I don't use twitter I was linked it don't bully me) that compared modern city builders specifically in organic/generative and new types of building system features kinda like what you mentioned with the paths of desire but I can't find it so if I do I'll link it for you.