:1984: ugh it doesn't do a whole lot but the devs said your police go plant bugs and stuff. i mean they are surprisingly pacifist otherwise, no arrests, you just blacklist reactionaries from important jobs (or those that aren't "loyal to the state"). it does take some of the pure socialist urban/nation planning away from an otherwise good game. not sure how historically accurate it is, but if bug planting and removal of responsibilities is as "police state stasi" as this gets i won't be too upset in the long run. beats murdering citizens in the streets for minor crimes
making cars a requirement for 100% loyalty was worse :disgost:
does any have any good maps tho, I cant find anything good with a low starting pop
I'd say the bigger problem is that even if all other needs are met (Food, goods, clothing, sports, culture enjoyment maxxed and no alcoholism or religiousness), loyalty keeps slowly decreasing by itself.
I guess that's how things kinda were in countries like the GDR, which never had supply problems except for some luxury goods but still a government popularity of maybe 30 to 60% considering electoral results of the PDS in 1990 and after that. Though I'd say the secret police should be a way to raise loyalty faster but randomly get some citizens in the republic to emigrate and maybe lower the threshold needed for protests if that ever gets added. Maybe have it necessary to prevent random sabotage or corruption if that is a planned mechanic.
As for the map, I've been enjoying "Big River Infrastructure" by morcup
i love Sakhalin Island Streams map.. low pop, nice and flat, realistic (based on actual Sakhalin island), feels like you are really developing a rural area.