I should play this game sometime.

  • UmbraVivi [he/him, she/her]
    ·
    6 months ago

    Warframe is a bloated mess and that's never gonna change, its design decisions are made entirely based on "hey wouldn't it be cool if...?"

    The story is similar, it's all vibes and you kinda have to just accept it for what it is. I love the game and I like DE because as messy and nonsensical as the game and its story are sometimes, you can feel the sincerity behind it. Warframe's story chapters don't really form a coherent story, but they all have things to express for themselves. That's more how you gotta look at it. I have no idea why or how exactly the big statue caressed the cheek of the other big statue at the end of Whispers in the Walls, but it made sense in terms of vibes, it felt like a satisfying conclusion to the scenario.

    • NephewAlphaBravo [he/him]
      ·
      edit-2
      6 months ago
      Funny enough that moment is actually a callback to the Excal Umbra quest.

      "And it was not their force of will - not their Void devilry - not their alien darkness... it was something else. It was that somehow, from within the derelict-horror, they had learned a way to see inside an ugly, broken thing-- And take away its pain."

      • Frank [he/him, he/him]
        ·
        6 months ago

        Yeah. I was just thinking -

        spoiler

        Wally gave us void powers to murder our own parents after driving them mad in the first place. But we're the ones who looked at the warframes, at their pain and madness, and saw kindred spirits we could aid and be aided by. We don't know what Wally's game was yet, and the Orokin despised the Tenno and wanted the Warframes as mindlessly obedient warrior-slaves, and we ended up subverting both of those plans.

        The real super-power is, again and again, compassion (well, compassion and blowing shit up).