I really enjoyed the first five-ten hours but was pretty disappointed after that. Once you've screwed around in the open world for a few hours, the game really doesn't throw many new ideas at you. The last like 5 missions that are all linear were really boring and too many of the boss fights were bullet sponges.
It felt like if they came up with one or two more grapple-hook level tools, then polished a few more things, didn't repeat the same three environments the whole game, it would have been something really special. As it stands, it really falls short of what I thought it was trying to be. It's hard to finish the game and not feel like they were just trying to reach a minimal viable product.
I'm almost done with it. I'm enjoying it, but after I get all the collectables, I doubt I'll play the campaign again though. I do like that they basically took the second level from CE and turned it into an entire game.
I'm curious how the "Halo Infinite is the platform for Halo for the next 10 years" will work out. It needs work (BTB ATM lmao), but multiplayer is a lot of fun.
I noticed that about level 2 in CE too. Glad to see I'm not crazy.
I usually play through on normal & legendary but idk if it'll be worth replaying this one. Idk that legendary difficulty will work well with the lack of rails, even if it's the post-3 "legendary".
Yeah, I usually do my first playthrough on an easier difficulty to enjoy the story, but Heroic is fairly easy tbh.
LASO is also pretty easy, but also, people are using the new scarab gun.
Meanwhile I keep dying on normal, but I play a pretty cowboy style on the easier difficulties (:cope:)