I can think of some obvious examples to start with, but my subtle but insidious nominee is Fable III. Fittingly for a pretentious grifter like Molyneux, the game requires you to raise a specific amount of gold or your kingdom is destroyed and you get a bad ending. The goalposts are moved by the game if you raise money in ways it doesn't approve of, and it is simply impossible to reach the fundraising goal in any way that isn't at least Enlightened Centrist levels of evil, the kind that lanyard-wearing neoliberals giggle about. That's right, you need to be at least this evil or your kingdom is destroyed. So deep and really makes you think about the hard decisions that are made by the ruling class, doesn't it? :zizek:

  • Metalorg [he/him]
    ·
    3 years ago

    Minecraft's villager and pillager colonial mechanics is weird.

    • UncleJoe [comrade/them]
      ·
      3 years ago

      Also, having an entire race of long-nosed greedy merchants is kinda sussy considering Notch's political views

    • Coca_Cola_but_Commie [he/him]
      ·
      3 years ago

      Yeah, I set up my trading hall last week which always feels a little weird. Like I’m some bizzaro slaver-god. I always tell myself that once I get around to building a town I’ll let them all go so they can live there, but then I never do get around to building those towns.