There was a mod that gave you the option to convince Ulfric to not be racist and it just added text options that were long text dumps of why racism is bad where you, a stranger, berate the leader of this racist rebellion. Either it was written by a well meaning child or a very dedicated troll (like really, there was so much text).
I honestly would like to see a more realistic mod where the racism is more fleshed out and there are quests to do coalition building and legitimately change some hearts and minds.
a decolonisation mod where you help organise the falmer to rise up from the depths and retake their stolen land from the genocidal settler-colonial nord oppressor
every single part of "the forsworn conspiracy" sucks hard. By the time you're dicking around in Markarth, you're more than strong enough to take out a few guards, so none of the fights are a challenge at all. The hardest part is figuring out where people's houses are because the whole city is built like crap and the map is hard to read with things stacked on top of each other. I failed the quest at one point because I killed all the guards sent to kill me/capture me. Apparently Bethesda just didn't plan on me being strong enough to beat the third easiest thing to kill just because they ambushed me. then you break out of prison in like 6 minutes by talking to everyone 3 times. The next part was fun because I got to slaughter the colonizer's guards. But then they just respawn and act like none of that ever happened. And you get some kinda cool armor as a trophy, but it's under-leveled. The worst part is that you can't reinstate the king of the reach or even just JOIN THE FORSWORN. All their holds are still just tribal themed dungeons and they will attack, just like bandits. I was a legate of the empire by the time I did this quest, why couldn't I just declare it a separate province under its own jurisdiction? and milksop colonizer liberals complain "bUt tHeY wOrShIp ThE dAeDra" like they didn't complete the thieves guild questline or left the haunted house unscathed. I'm walking around with an unholy armory in my pocket, you bet I'm siding with Daedra worshipers.
I'm gonna defend Markarth here and say that the Markarthan Nords are colonizers and the Forsworn are colonized only to the extent that, say, Morocco was colonized by Arabs. Over a millennium of cultural entrenchment and a large-scale integration and continuation of the native population is not suddenly negated by some disaffected rural citizens in the hills suddenly acting rowdy and affecting an imagined cultural history they haven't really cared that much about until economic times were suddenly harsh in the middle of a war.
There is a mod where the Dragonborn can become the High King themself. Someone could totally make a similar alternate civil war quest-line where you link up with dispossessed people in each hold and form partisan cells, convince military units from both sides to defect, overthrow Jarl Balgruuf and decide whether to execute him or something else, and from there fight the Civil War and win.
There was a mod that gave you the option to convince Ulfric to not be racist and it just added text options that were long text dumps of why racism is bad where you, a stranger, berate the leader of this racist rebellion. Either it was written by a well meaning child or a very dedicated troll (like really, there was so much text).
I honestly would like to see a more realistic mod where the racism is more fleshed out and there are quests to do coalition building and legitimately change some hearts and minds.
lefty meme skyrim into a people's republic
a decolonisation mod where you help organise the falmer to rise up from the depths and retake their stolen land from the genocidal settler-colonial nord oppressor
:fanon:
I wish I could provide support to the reachmen in their fight against nordic imperialism.
deleted by creator
every single part of "the forsworn conspiracy" sucks hard. By the time you're dicking around in Markarth, you're more than strong enough to take out a few guards, so none of the fights are a challenge at all. The hardest part is figuring out where people's houses are because the whole city is built like crap and the map is hard to read with things stacked on top of each other. I failed the quest at one point because I killed all the guards sent to kill me/capture me. Apparently Bethesda just didn't plan on me being strong enough to beat the third easiest thing to kill just because they ambushed me. then you break out of prison in like 6 minutes by talking to everyone 3 times. The next part was fun because I got to slaughter the colonizer's guards. But then they just respawn and act like none of that ever happened. And you get some kinda cool armor as a trophy, but it's under-leveled. The worst part is that you can't reinstate the king of the reach or even just JOIN THE FORSWORN. All their holds are still just tribal themed dungeons and they will attack, just like bandits. I was a legate of the empire by the time I did this quest, why couldn't I just declare it a separate province under its own jurisdiction? and milksop colonizer liberals complain "bUt tHeY wOrShIp ThE dAeDra" like they didn't complete the thieves guild questline or left the haunted house unscathed. I'm walking around with an unholy armory in my pocket, you bet I'm siding with Daedra worshipers.
:geordi-no: Selling your soul to only one Daedra
:geordi-yes: Selling your soul to all the Daedra so they have to fight about it
I'm gonna defend Markarth here and say that the Markarthan Nords are colonizers and the Forsworn are colonized only to the extent that, say, Morocco was colonized by Arabs. Over a millennium of cultural entrenchment and a large-scale integration and continuation of the native population is not suddenly negated by some disaffected rural citizens in the hills suddenly acting rowdy and affecting an imagined cultural history they haven't really cared that much about until economic times were suddenly harsh in the middle of a war.
Ethnonationalism is in fact bad.
The foresworn have been in open rebellion since before the war with the altemari dominion.
Open rebellion? I thought Madenach's rebellion came about as a direct result of the Markarth Incident?
I once wanted to do a run with a falmer character and a mod that gave me my own faction in the civil war quest.
There is a mod where the Dragonborn can become the High King themself. Someone could totally make a similar alternate civil war quest-line where you link up with dispossessed people in each hold and form partisan cells, convince military units from both sides to defect, overthrow Jarl Balgruuf and decide whether to execute him or something else, and from there fight the Civil War and win.