https://www.tomshardware.com/video-games/handheld-gaming/capcoms-steam-deck-verified-games-are-being-made-unplayable-with-new-drm-that-only-punishes-paying-customers
https://www.tomshardware.com/video-games/handheld-gaming/capcoms-steam-deck-verified-games-are-being-made-unplayable-with-new-drm-that-only-punishes-paying-customers
I don't understand why the fuck they feel the need to patch in drm on old games. The big sales already happened at launch, the remaining trickle is hardly anything that needs "protecting".
Apparently Capcom sees PC as a big focus now, and as could be seen from that presentation they did last year they have a major bug up their ass about piracy and cheating that are endemic to the platform and are seeking ways to mitigate them as much as possible.
I assume all this looks very decisive and proactive to some fossilised Capcom higher-up somewhere
They're fucking dumbasses there is absolutely no point in upsetting the audience. The only possible benefits of drm arguable are in that first month sales.
The best drm ever devised is making multiplayer features part of the actual game anyway. Just do that and you kill piracy. Even single player games like Elden Ring have managed to implement it in ways that are truly difficult to let go of, I genuinely enjoy the notes people leave everywhere in that.
They're a Japanese company that's used to closed console ecosystems. I think they just legitimately hate the idea of a bunch of unwashed randos getting their grubby hands all over their code, especially when it has the potential of eating into their DLC profits. Why would a PC gamer buy red orbs in DMC5 with real fucking money when they could just use CheatEngine, or pay to edit their character in one of the Monster Hunter games when they could just get a mod to do that? I believe things like the nude Chun Li tournament thing or modders making Patreon bank from porn mods for the new RE games also get on their nerves, but it's mostly about protecting their bottom line
This 100% upset them.