I'm a fan of Pokemon and playing the older games, I've found it really soothing to breed competitive level mons. Currently, I'm working on making a living Pokedex starting with generation 1.
I've got five left, excepting Krabby, which I'm getting later.
I haven't played a competitive battle in years, but I always liked the idea of having a set of Pokemon I could create hypothetical teams with like the rental Pokemon in Stadium 1/2.
What about the rest of you? Anything you're doing just got you because you like it?
Can I add you on something for when I have specific questions or do you check in on this site often enough to bug you on? Right now I'm mostly just trying to read the files in a mod (a ffh branch called ashes of erberus) and try to understand what's going on. I've never tried to get my head around a program this large before with so many files and trying to track down dependencies from files THAT APPARENTLY ONLY EXIST AT RUNTIME. :shinji-screm:
So I guess right now any advice on how to fit it in my head at once would be appreciated. Like for instance, since it's a BTS mod, it's not using any of the files from the regular Civ4 folder, right? Just the BTS folder?
What I'm trying to do as a first medium-term goal is making a mod that automates fighter recon missions. Ashes of Erberus has a thing where your adepts can auto-cast a spell at the beginning or end of every turn. You activate that by ctrl+clicking the icon. I'm trying to track down where that behavior's described in code as a piece of how I might be able to implement my jet thing. I don't know where to look so I just open files and get lost in them.
Yeah if its a bts mod, check the BTS/Mods folder.
For processing inputs, I believe it will likely be in the Python code, probably something like YourMod/Assets/Python/Screens/something.py. If you use something like Notepad++, you can search all the .py files for key words, like 'ctrl' or 'handleInput' and get a good chance of finding where this piece of code is.