I don't understand where new MMOs get their playerbase from. Like if I was an MMO player why would I lose all my progress to switch to a new one? I thought one of the main points of MMOs was playing the same game forever and ever
For a lot of players, the part on the beginning of the MMO where you're progressing quickly is the best part, and reaching the part of the game where progression starts to slow down is exactly the point where you start looking for something new.
I've had a lot of praise for FF14, but I'm currently at endgame and haven't touched it for over a month because grinding the same four fights over and over for the next three months is a lot less interesting than literally anything else I could be playing.
It's because eventually you either 1) "Beat" the MMO you're playing (it takes months for a given MMO to come out with new content, usually the hold-me-over stuff until then is repetitive and boring), or 2) You become deeply pissed off with the product you're currently playing as you take a closer look into its dysfunctions that will never be addressed by its owners. Once that happens, players want a new experience. There's also some nostalgia chasing involved as a game you've fallen in love with mutates around you over time.
I don't understand where new MMOs get their playerbase from. Like if I was an MMO player why would I lose all my progress to switch to a new one? I thought one of the main points of MMOs was playing the same game forever and ever
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For a lot of players, the part on the beginning of the MMO where you're progressing quickly is the best part, and reaching the part of the game where progression starts to slow down is exactly the point where you start looking for something new.
I've had a lot of praise for FF14, but I'm currently at endgame and haven't touched it for over a month because grinding the same four fights over and over for the next three months is a lot less interesting than literally anything else I could be playing.
Eh, at really high levels in MMOs you are only logging in for special events and to raid.
I have active endgame accounts in three MMOs and I might spend 2-3 hours a week playing each game if there is not a holiday event or new content.
It's because eventually you either 1) "Beat" the MMO you're playing (it takes months for a given MMO to come out with new content, usually the hold-me-over stuff until then is repetitive and boring), or 2) You become deeply pissed off with the product you're currently playing as you take a closer look into its dysfunctions that will never be addressed by its owners. Once that happens, players want a new experience. There's also some nostalgia chasing involved as a game you've fallen in love with mutates around you over time.
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I'm dead. You just killed me.