Permanently Deleted

  • KollontaiWasRight [she/her,they/them]
    ·
    edit-2
    3 years ago

    Realistically, there's almost always pre-existing social or mental-health problems for the poor bastard who dies. Even hardcore gamers don't tend towards that kind of extreme. It tends to indicate a behavioral addiction of some kind or some other ongoing crisis...

    Which is why I feel just great about loot-boxes becoming standard-issue in online games! What could be better than a nakedly addictive profit-making mechanic? There is absolutely no way that a feature which actively preys on people with mental-health issues, certain disabilities, or addictive personalities could possibly be a disastrous thing!