I don't think anime haters were calling for this feature, rather the developers themselves did this in a desperate attempt to get Western gamers who otherwise hate JRPGs to try the game when they should really just accept it's a losing battle. Not everyone vibes with this stuff.
As someone who likes mech games, the amount of times that I hear all about how they have "bad controls", while I'm sitting there pointing out that's the point is just too much. Mechs/mecha are inherently complicated machines, it should feel like it, and so called "bad controls" is imho the best (and only good) way to convey that.
For an example of this go watch the number of people go off about having to learn how to move efficiently in any Armored Core game before Nexus, or the people who can't wrap their heads around a simple concept of 'tank controls' in mechwarrior.
So because of a little game called John Halo and Joe Chief: Building Inspectors, nearly every dev that makes a mech game now feels the need to put in a standardized control scheme to attract the players who want the aesthetics of a mech game but don't want the things that make a mech game a mech game.
As a survival horror fan who longs for the return of fixed camera angles and tank controls, I feel you about every modern game controlling basically the same
With mech games, the people who want the aesthetics of a mech game without the main alleged downside sadly outnumber the people who want the mech games of old.
I know, it's like when I tell people the real reason why that gundam overwatch game shut down was because Overwatch already exists, and to most people if you want to play overwatch you go play overwatch. Sorta the same thing with Hawken, I remember people saying it'll be able to "compete" with Mechwarrior Online... and yet one game is died for entirely predictable reasons and the other is somehow still going, went into mantinence mode, then came back putting more maps weapons and other content in.
There was Tormented Souls from a few years back which does the whole fixed camera angle thing and which I definitely want to play at some point, but it looks like its story and aesthetics are just a grab bag of the most generic and uninspired horror tropes you could imagine.
You also have a few incredibly basic Resident Evil clones on Steam that have been cobbled together from random assets and often seem to have big titted Real Dolls as protagonists
Well thats unfortunate. Reminds me of when I kept insisting to my Morrowind friend that Im sure the indy scene has made a Morrowindlike to fill that gap, but if turns out not really.
The reason I skived away from it wasn't because I perceived it as a JRPG, it was because I perceived it as a VN; and unless your name is Higurashi, Umineko, or Spirit Hunter, I don't have space in my library for another VN.
I don't think anime haters were calling for this feature, rather the developers themselves did this in a desperate attempt to get Western gamers who otherwise hate JRPGs to try the game when they should really just accept it's a losing battle. Not everyone vibes with this stuff.
Yeah the amount of people who are going to play this game who wouldn't otherwise because of this are very, very few.
As someone who likes mech games, the amount of times that I hear all about how they have "bad controls", while I'm sitting there pointing out that's the point is just too much. Mechs/mecha are inherently complicated machines, it should feel like it, and so called "bad controls" is imho the best (and only good) way to convey that.
For an example of this go watch the number of people go off about having to learn how to move efficiently in any Armored Core game before Nexus, or the people who can't wrap their heads around a simple concept of 'tank controls' in mechwarrior.
So because of a little game called John Halo and Joe Chief: Building Inspectors, nearly every dev that makes a mech game now feels the need to put in a standardized control scheme to attract the players who want the aesthetics of a mech game but don't want the things that make a mech game a mech game.
As a survival horror fan who longs for the return of fixed camera angles and tank controls, I feel you about every modern game controlling basically the same
With mech games, the people who want the aesthetics of a mech game without the main alleged downside sadly outnumber the people who want the mech games of old.
There's too many mech games that are just FPSs with robot skins, there's no sense that you're actually piloting/fighting 100 ton steel machines.
I know, it's like when I tell people the real reason why that gundam overwatch game shut down was because Overwatch already exists, and to most people if you want to play overwatch you go play overwatch. Sorta the same thing with Hawken, I remember people saying it'll be able to "compete" with Mechwarrior Online... and yet one game is died for entirely predictable reasons and the other is somehow still going, went into mantinence mode, then came back putting more maps weapons and other content in.
Theres gotta be some cool indy shit that plays like PS1 Resi?
There was Tormented Souls from a few years back which does the whole fixed camera angle thing and which I definitely want to play at some point, but it looks like its story and aesthetics are just a grab bag of the most generic and uninspired horror tropes you could imagine.
You also have a few incredibly basic Resident Evil clones on Steam that have been cobbled together from random assets and often seem to have big titted Real Dolls as protagonists
Well thats unfortunate. Reminds me of when I kept insisting to my Morrowind friend that Im sure the indy scene has made a Morrowindlike to fill that gap, but if turns out not really.
The reason I skived away from it wasn't because I perceived it as a JRPG, it was because I perceived it as a VN; and unless your name is Higurashi, Umineko, or Spirit Hunter, I don't have space in my library for another VN.