Permanently Deleted

  • Alex_Jones [he/him]
    ·
    3 years ago

    Those are all valid criticisms.

    If I were to apply theory brain, I'd guess a lot of the challenge and masochism for some players is rooted in the same energy of those people that brag about working twelve hours a day every day without taking a break. Or those who went without basic comfort and enjoyment in a workplace setting because they could handle that.

    I think some people can enjoy souls games for other reasons, but I think the folks who are against difficult scales etc. are the ones I described above.

    I think a difficult game that approached difficulty well was Bayonetta. The first few stages don't give the full catalog of her powers are you're introduced to new mechanics.

    The real difficulty is totally optional - choosing the mode and trying to increase your score.

    I still get satisfied dodging just in time to slow the enemies. I think that's the satisfaction people describe with souls games, but I think giving a couple of early/easy wins can just be fun. Especially if you revisit it and realize how much you've accomplished.

    One thing I like about the souls games is their lack of interface/clutter. I wish games like elder scrolls or fallout could have that without making it difficult to interact with certain things. Like how the quest radar is tied to the target reticle. I can't pick things up and know if I'm stealing unless I have a perfect sense of where I am.

    It all just boils down to options. Give people the options that work for them and don't give people shit for not playing it your way. If somebody wants to run around a map exploring the areas in very easy mode, let them.

    • UlyssesT
      hexagon
      ·
      edit-2
      18 days ago

      deleted by creator

      • Alex_Jones [he/him]
        ·
        3 years ago

        Do you have examples? I think I understand what you mean - like how later Mass Effect games have 'cinematic' mode? Or hand holding tutorial/levels that ruin potential exploration like many Pokemon games?

        • Owl [he/him]
          ·
          3 years ago

          Celeste's assist mode lets you slow down the game by up to half, pause and let you select a direction whenever you dash, skip entire chapters, have infinite climbing stamina, have infinite dashes, and can make you invulnerable.

          • vccx [they/them]
            ·
            3 years ago

            That sounds like the best option, like the slow mode on guitar hero or the walking exercises you would do while learning an instrument.

            The base game is genuinely too fast for people to learn.

            Improvement happens at the edge of someone's abilities. It's genuine ableism to set a single difficulty.

            I invite every gamer that says otherwise to spend 5,000 hours to learn Hammerklavier by brute force, only playing Hammerklavier, no training regimen, no sheets or other music to practice.

        • UlyssesT
          hexagon
          ·
          edit-2
          18 days ago

          deleted by creator

          • Alex_Jones [he/him]
            ·
            3 years ago

            Oh I see. I thought you disagreed with me. Yeah, Mario kart is a game I play with friends and I quietly take off the steering assist when we play.

        • UlyssesT
          hexagon
          ·
          edit-2
          18 days ago

          deleted by creator