Remember, it's possible to like something while also accepting criticism of it. I know disabled comrades that have had similar experiences to this article as well. Asking for better access to the treats doesn't threaten the existence of the treats. :only-good-gamer:

  • UlyssesT [he/him]
    hexagon
    ·
    edit-2
    3 years ago

    Deaf and hard of hearing people are going to get screamed at, maybe even doxed, or otherwise driven out of internet spaces for so much as mentioning that having a sound specific warning mechanic with no visual alternatives to represent it makes the game unfair for them.

    Fairness is a curse word in capital-G G*mer culture, though.

    • Bloobish [comrade/them]
      ·
      3 years ago

      Yeah reminds me of when that one person notified Cyberpunk 2077 devs that the flashing lights on the sim chair section could trigger seizures and then peeps sent her emails to content meant to trigger it. Capital G Gamers are pieces of shit

    • Mardoniush [she/her]
      ·
      3 years ago

      I remember similar issues with The Witness having sections that colour blind or hard-of-hearing or even just tone-deaf people could not even in principle solve. And the same bastards came out with the same excuses. It's not just a hardcore Action-RPGer problem.

      A good way is to either allow the visual/aural equivalent of subtitles to be toggled, or to better yet have less obvious cues in other ways to solve the puzzle. A clever designer might even put in ways that someone with different abilities might more easily solve a puzzle (this is trivial with colour blindness.)