He looks like a plushie michael-laugh

I guess the team behind this thing only had enough money to make new models for Lara Croft

  • GnastyGnuts [he/him]
    ·
    8 months ago

    In the original game that fight took place underground, though the devs apparently always wanted the fight to be outside. They just couldn't do it because of the technical limitations of the original Playstation.

    I mention this because that skybox doesn't match the look of the rest of the game, and having the fight be underground honestly worked better imo. There's something positive to be said for technical limitations sometimes forcing good creative choices.

    This also reminds me of the remaster of HALO CE that fucks up the art-direction of the flood reveal level, which in the original game was a dark and spooky swamp that really enhanced the spooky vibes. In the remaster just made it a bright-ass daylight jungle and all the textures were too clean and you could see the dumbass flood creatures leaping around in the background, while they were spooky shadow-shapes in the original.

    • doublepepperoni [none/use name]
      hexagon
      ·
      8 months ago

      The Halo CE remaster was an eyesore all the way through, from the reused Halo Reach and Halo 3 assets, ugly new assets made by Saber and the awful, awful cutscenes where 2010-era character models are awkwardly pasted into 2001-era in-engine cutscenes