Yes, this. Don't know why they threw out all the combat design of Sekiro for Elden Ring. DS combat feels so much worse to play the Sekiro Combat. I understand not just making ER exactly Sekiro combat, but 99% of ER's encounter design is just Dark Souls 4, and its frustrating to feel like they've stepped backwards in design for this '10/10 best game' new IP.
I don't think they threw it all out, exactly. There's some influence in the limited stealth mechanics of crouching and tall grass, as well as the expanded posture break system and guard counters.
Moreover, I don't think iterating on Sekiro combat is ever going to happen for traditional souls-type games is going to happen because of how many playstyles and enemies they have to accomodate. Sekiro works so well mechanically because it was designed around a focus on fast paced swordfighting duels with a very limited set of tools available to the player. So what happens when you allow the player to use an ultra great sword and a tower shield, or a crystal soul spear? Combat would either incredibly unbalanced and lopsided, or reworked to the point it where it no longer resembles Sekiro.
That being said, I'm all for explorations of very focused and polished playstyles like Sekiro, but I think they're best as digressions from souls and not it's replacement
Yeah, Souls (and elden ring) are RPGs more traditionally, Sekiro is pretty much just an action game. And its great! Its honestly my favorite game of all time, its one of the only ones that really makes you feel like a sword fighter, you're dancing with your enemies in there. But it wouldnt work if you had to accommodate all those other playstyles, and I really hope we get a sequel but luckily sekiro is infinitely replayable.
Yes, this. Don't know why they threw out all the combat design of Sekiro for Elden Ring. DS combat feels so much worse to play the Sekiro Combat. I understand not just making ER exactly Sekiro combat, but 99% of ER's encounter design is just Dark Souls 4, and its frustrating to feel like they've stepped backwards in design for this '10/10 best game' new IP.
I don't think they threw it all out, exactly. There's some influence in the limited stealth mechanics of crouching and tall grass, as well as the expanded posture break system and guard counters.
Moreover, I don't think iterating on Sekiro combat is ever going to happen for traditional souls-type games is going to happen because of how many playstyles and enemies they have to accomodate. Sekiro works so well mechanically because it was designed around a focus on fast paced swordfighting duels with a very limited set of tools available to the player. So what happens when you allow the player to use an ultra great sword and a tower shield, or a crystal soul spear? Combat would either incredibly unbalanced and lopsided, or reworked to the point it where it no longer resembles Sekiro.
That being said, I'm all for explorations of very focused and polished playstyles like Sekiro, but I think they're best as digressions from souls and not it's replacement
Yeah, Souls (and elden ring) are RPGs more traditionally, Sekiro is pretty much just an action game. And its great! Its honestly my favorite game of all time, its one of the only ones that really makes you feel like a sword fighter, you're dancing with your enemies in there. But it wouldnt work if you had to accommodate all those other playstyles, and I really hope we get a sequel but luckily sekiro is infinitely replayable.
still sad we didn't get any dlc ;_;