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But, hear me out. What if you had THREE bosses at the same time???
Belfry Luna Gargoyles in DS2 were IIRC 6 bosses at the same time, so they're ahead of you.
DS2 also had you fighting 3 sentinels at the same time. Base game DS2 had probably the worst boss design in the series imo.
Ah, yeah, I forgot about the Ruin Sentinels. Although I guess you can usually kill one on the ledge, and then fight the second and third together.
Yeah, I always cheese the first one and kill them before the rest can agro. Fuck that fight, I hate when the difficulty doesn't come from the boss but from other bullshit reasons like Capra demon arena being 1x1m space or fighting multiple easy enemies at once.
I think that having to kill the first one ASAP is part of the problem, if you try to for example to soul lvl 1 run you are fucked since you can't kill him quick enough. If it wasn't for RNG Abyss Watchers would be my gold standard for mob boss but as they are right now it can get frustrating when they keep ignoring each other
If you're not prioritizing one gargoyle at a time and instead spreading out your damage, maybe. It's kind of like Four Kings where you're trying to kill one boss as fast as possible before another can spawn in, except this time it's tied to total boss health instead of time
Yeah it's pretty easy for things to spin out of control if you can't get a bead on one of them
:so-true: is the answer to every one of these. you g*mers eat this shit up for some reason.
"how would you like it if we make things as excruciatingly difficult for you as possible?"
:so-true:
"What if the story was mediocre fantasy bullshit that you don't have to engage with?"
:so-true:
"You like steel go clang don't you, how about you try sticking the sword up two Boss asses at the same time bet you can't"
I can't! :so-true:
"What if we made a game where the optimal way to play was to just sprint past 95% of it because even if you git gud it's still not worth the effort to fight anything that isn't an immediate backstab or an unskippable boss? Also the combat consists of dodging for 2 minutes straight then hitting X once to bash someone with a slow ass sword, then repeating until you fuck up and die or manage to kill them."
I truly just don't get Soulsborne games. Monster Hunter is and will always be the superior fight-a-boss-for-20-minutes series.
I really like Sekiro, which is why is bums me out that most people think it's the worst one and FromSoft will probably never go back to it. Almost everything kinda boring and lame about Dark Souls was turned into an interesting game mechanic.
The stealth is a bit janky, but it's a lot more interesting parkouring around enemies to get to the boss without fighting them than it is just sprinting past them. Having a bunch of defensive options that you have to learn is way more interesting that just dodge rolling through everything with invincibility frames. If you want an "easy mode", instead of speccing into magic and spamming down enemies from far away you have to experiment with your ninja tools (or just look up their weakness lol).
Lastly, you can cut just about any boss fight in half if you learn how to get a stealth hit on them at the start. For a lot of the bosses it's possible to get a cheeky backstab that wasn't intended by the developers if you zip around them fast enough (just look up how speedrunners do it).
I like Monster Hunter's combat, but man, the progression in the games feels just like the chore that is MMO style grinding. No, I really don't want to farm loot drops. And beyond that, every transition and animation and hunt phase just feels like so much wasted time. I'd love a Monster Hunter game that was just boss rush mode, but as it is, I gave up in frustration after 8 hours of play, without feeling like I accomplished much of anything.
I'm also not generally a soulsborne fan, though I did like Sekiro. Elden Ring was... okay.
I use trainers on Monster Hunter games when shit gets too frustrating to grind
Bloodborne had that one boss that was 3 dudes as the boss, Shadows of Yharnam* or something. Tons of fun, dont like that area or the boss very much.
My favorite fromsoftism is putting in some shitty little enemies to harass you while you try to fight the boss.
Are you talking about the Shadows of Yharnam? At the end of the Forbidden Woods full of balls of snakes? Because I'm actually a little sad that boss has the snake gimmick. It seems like it would be a fun fight if I weren't terrified of snakes and could actually play it instead of getting as OP as possible beforehand and just beating the shit out of them before the snake-heavy stage starts. I really, really, and I mean really, hate snakes, so the Forbidden Woods is easily my least favorite area in any of the fromsoft games I've played. It honestly almost ruins Bloodborne for me because every time I start a playthrough, I have to reckon with the fact I have to go through the snake-filled woods again.
Sorry, I got a little off track. Long story short, fuck snakes in video games.
That's the one. Idk where that other name came from. Yeah, I hate it because I always get lost, so I just run around until I find my way though. First bit is fine, but when you reach the part with the snakes I get lost trying to avoid them.
Sorry to hear about that, yeah thats gotta mess with your overall enjoyment, even if its just one section.
This but its poison levels. Or in the case of elden ring a whole as poison island. Although poison areas go as far back as kingsfield 1 in fromsoft games and are all equally awful
I don’t remember any times when I was forced to walk around in the swamp
:side-eye-1: :side-eye-2:
if you haven't beaten
spoiler
radahn
in caelid then you haven't been to the place I'm thinking about. It's, ah, not fun
Haven't played enough of Caelid to come to a conclusion yet but I've found enough to find caelid highly frustrating
Dark souls 2 poison area vibes. Gotta wait for the poison to drip off your body before the bar even starts going down. And ofc put that in front of a bonfire so you have to wait for 20 years every time you die.
it's only fun because theseus is a petty guy who seemingly resents every loss and i enjoy curb stomping him
I want to love the Souls games, but they just ain't for me.
Keep the worlds and environments, lose the gameplay, and they'd have me.
Sekiro is my favorite Fromsoft game but that opinion usually makes people mad. The bosses in Elden Ring are reminding me of how great bosses in Sekiro were. Sekiro always felt like something you just had to keep trying at and you'd get it but in Elden Ring some bosses just kinda feel unfair?
Like with Owl or Isshin in Sekiro I could work on memorizing patterns to perfect the fight and feel accomplished after. While Radahn in Elden Ring just kinda relies on not getting hit twice in a row and dying.
Yes, this. Don't know why they threw out all the combat design of Sekiro for Elden Ring. DS combat feels so much worse to play the Sekiro Combat. I understand not just making ER exactly Sekiro combat, but 99% of ER's encounter design is just Dark Souls 4, and its frustrating to feel like they've stepped backwards in design for this '10/10 best game' new IP.
I don't think they threw it all out, exactly. There's some influence in the limited stealth mechanics of crouching and tall grass, as well as the expanded posture break system and guard counters.
Moreover, I don't think iterating on Sekiro combat is ever going to happen for traditional souls-type games is going to happen because of how many playstyles and enemies they have to accomodate. Sekiro works so well mechanically because it was designed around a focus on fast paced swordfighting duels with a very limited set of tools available to the player. So what happens when you allow the player to use an ultra great sword and a tower shield, or a crystal soul spear? Combat would either incredibly unbalanced and lopsided, or reworked to the point it where it no longer resembles Sekiro.
That being said, I'm all for explorations of very focused and polished playstyles like Sekiro, but I think they're best as digressions from souls and not it's replacement
Yeah, Souls (and elden ring) are RPGs more traditionally, Sekiro is pretty much just an action game. And its great! Its honestly my favorite game of all time, its one of the only ones that really makes you feel like a sword fighter, you're dancing with your enemies in there. But it wouldnt work if you had to accommodate all those other playstyles, and I really hope we get a sequel but luckily sekiro is infinitely replayable.
"Go away! You aren't even in this fight!"
-- Dunkey
https://www.youtube.com/watch?v=KjHe05UG0aUI dunno how to feel about the Elden Ring ones because of summons. Like, multi bosses on my own is a pain, but if I summon my clone, the boss is now trivially easy. There's no "just right" in terms of difficulty.
The solo bosses have been mostly okay, though. Only used summons for the particularly nasty bastardsLol for me, the summons have been the difference between hitting a wall an hour into the game and actually being able to see some of it before I hit the wall that really ends me playing it entirely
I think what helps me is that if I'm having trouble with something, I can almost always leave and come back to it later. A difficult spot can be a lot easier ten or twenty levels later.
What if you’re having difficulty with the starting area lol
:shrug-outta-hecks:
It took me a few tries to get into it. I've never played a Souls game but a bunch of my friends are into them so I was kinda determined lol. Hero ended up being a better start than the other classes I tried, but it still took a few hours to really click.The starting area is one of the hardest in the game, tbh. Once you get more HP, level up some weapons, and get spirit ashes everything gets much easier.
I really wish the game innovated more. As it is, it really was just DS4.
I enjoyed it enough to beat it, so its fine I guess, but the more I look back on it, the more soured I am on the experience, for a supposedly '10/10' game.
I might agree with you, in the sense that I really didn't care for Skyrim at all.
Fromsoft peaked at Ornstein and Smough for duo fights and its been downhill from there
I think Demon Princes was really cool and a return to form. This game doesn't care because it assumes you'll be using your ashes summons.
spoiler
that place sucks, i only had like a shitty crossbow because i'm a str build and i had to wither her down bit by bit, imagine my surprise when i had to do it twice in a row because i was in the middle of ranni's questline