I've put a couple hours in and I just can't get into it. If I had to describe the game in one word it would be, "unfocused." Tons of confusing, overlapping, seemingly redundant systems, a bajillion items whose uses are vaguely described at best and just pile up in my inventory, imprecise combat mechanics that seem to encourage cheesing, and not even much of an explanation about why my character is doing what they're doing or why I should care. Like I get FromSoft games purposefully don't use straightforward narratives but I just don't see any narrative hook to grab my engagement other than that I should want to be "Elden Lord," for some reason.

So what's the attraction? It looks gorgeous, I'll give it that. But so did Sekiro, which felt a lot more focused mechanically and narratively.

Not trying to be contrarian, I genuinely want to know what people see in this game that I'm missing.

  • TraschcanOfIdeology [they/them, comrade/them]
    ·
    3 years ago

    There's a streamer who couldn't get into FromSoftware games at all, then tried Elden Ring with a Sorcery build and seems to be having a ton of fun. He still dies a bit, but it's not nearly as punishing as the people who choose to go melee, while still being rewarding.

    • frick [they/them]
      ·
      3 years ago

      yeah being able to cast spells from a safe-ish distance makes a bunch of encounters easier, but there are definitely some close-quarters encounters that will be a challenge

      • TraschcanOfIdeology [they/them, comrade/them]
        ·
        3 years ago

        Which to me is a good balance between "so easy it's boring" and "i'm getting flattened by random mobs because i'm not great at rolling". If only certain bosses/mobs are challenging, you're still enjoying the buildup to them.