Are there any examples of games with that kind of giant open world combined with exacting detail and branching quests overlapping with each other and multiple paths NOT coming out skidding backwards on fire?
World of Warcraft? Anyway the point was that it caused the Metacritic score to dip below 85 when the bonus stipulations was that it had to be that or above 85. It wasnt Bethesda cheaping out but that Obsidian failed the literal qualifications for the bonuses which probably could have been averted if the game was more polished (I dont blame them for having the game be broken at launch, what they did in 18 months was extraordinary impressive)
Are there any examples of games with that kind of giant open world combined with exacting detail and branching quests overlapping with each other and multiple paths NOT coming out skidding backwards on fire?
World of Warcraft? Anyway the point was that it caused the Metacritic score to dip below 85 when the bonus stipulations was that it had to be that or above 85. It wasnt Bethesda cheaping out but that Obsidian failed the literal qualifications for the bonuses which probably could have been averted if the game was more polished (I dont blame them for having the game be broken at launch, what they did in 18 months was extraordinary impressive)
Bonus stipulations based on metacritic. :/
deleted by creator
I don't remember any issues when Red Dead Redemption 2 came out