Credit where it's due, the game mechanics are really fun and the visuals are good.
Where it falls apart for me, having played the original, is the bastardized story told by Nomura and his young cohorts of weebs trying to make it some broody and EPIC absolute retelling. The train yard section is very telling of the Kingdom Hearts bs he's trying to shoehorn in for padding and personal stamping.
If you played this without knowing the original plot, you'd be confused as to why people regard it so well.
Yeah, actually I gotta agree. The worst parts are whenever anything overly Nomura shows up, like the hooded figures or the Kingdom Hearts-like ending sequence. I also hated how they overused Sephiroth. I feel like the flow of the original build-up to him was much better.
Although in saying that, when it was good it was amazing.
I mean, if you just played the first disc of the original FF7 and then the game threw up a big "To Be Continued in Maybe Another Five Years We'll See" splash screen, I doubt it would be as well regarded either.
I wasn't talking about it being episodic. I get games are harder to make, let alone maximized profit wise, but rather the way it was told leaves out a lot of the sentimentality of the original. I don't remember off the top of my head but there were scenes and dialog that expressed things that weren't in the remake. I was surprised they kept barret's "train of life" analogy in there but I don't remember if the music and scene hit the same.
I thought the scenes at Aerith's house carried a lot more weight than the original. Then you got more time with the original Avalanche gang - I liked the trip up to the surface to meet Jessica's parents. And you got a generally broader taste of life in Midgard, both the good and the bad. That's what ultimately made it feel like a full game, rather than just DISC 1, and one reason I'm not too bitter about paying for this in slices.
I'm hoping places like The Golden Saucer and Mt. Corel and Nimbelheim - and the people in them - get similar generous treatment. There was so much in the original game that felt half-finished. The Remake offers and opportunity to really go ham on such a beautiful setting. Of course, its also possible that we get the FF15 treatment, and end up with even more truncated venues than in the original.
Credit where it's due, the game mechanics are really fun and the visuals are good.
Where it falls apart for me, having played the original, is the bastardized story told by Nomura and his young cohorts of weebs trying to make it some broody and EPIC absolute retelling. The train yard section is very telling of the Kingdom Hearts bs he's trying to shoehorn in for padding and personal stamping.
If you played this without knowing the original plot, you'd be confused as to why people regard it so well.
Yeah, actually I gotta agree. The worst parts are whenever anything overly Nomura shows up, like the hooded figures or the Kingdom Hearts-like ending sequence. I also hated how they overused Sephiroth. I feel like the flow of the original build-up to him was much better.
Although in saying that, when it was good it was amazing.
I mean, if you just played the first disc of the original FF7 and then the game threw up a big "To Be Continued in Maybe Another Five Years We'll See" splash screen, I doubt it would be as well regarded either.
I wasn't talking about it being episodic. I get games are harder to make, let alone maximized profit wise, but rather the way it was told leaves out a lot of the sentimentality of the original. I don't remember off the top of my head but there were scenes and dialog that expressed things that weren't in the remake. I was surprised they kept barret's "train of life" analogy in there but I don't remember if the music and scene hit the same.
I thought the scenes at Aerith's house carried a lot more weight than the original. Then you got more time with the original Avalanche gang - I liked the trip up to the surface to meet Jessica's parents. And you got a generally broader taste of life in Midgard, both the good and the bad. That's what ultimately made it feel like a full game, rather than just DISC 1, and one reason I'm not too bitter about paying for this in slices.
I'm hoping places like The Golden Saucer and Mt. Corel and Nimbelheim - and the people in them - get similar generous treatment. There was so much in the original game that felt half-finished. The Remake offers and opportunity to really go ham on such a beautiful setting. Of course, its also possible that we get the FF15 treatment, and end up with even more truncated venues than in the original.