• bombshell [none/use name]
    ·
    2 years ago

    People play The Sims (and games in general) to experience good feelings. Many don't get any good feelings at all in their lives and depend solely on games. Making them feel frustrated (challenging game) or sad (not successful in-game) is a recipe for ragequits and being review-bombed with 1 star reviews. Giving these people the feelings they want (need, actually) is a recipe to attract people who will spend, spend, spend on your skins and loot boxes.

    The whole MMORPG experience was never about the games, it was about friendless misogynist nerds in their mothers' basements finding what it's like to have friends for the first time. Ever wonder why they exploded in popularity? Turns out being a piece of shit in real life means you're sad and alone. Giving them good feelings, etc., refer to first paragraph.