It just isn't cost effective I guess. It's hard to scale servers to lots of players and there maybe isn't any extra money to be made off of it. It still seems weird that there aren't many game studios investing in large scale games of any kind. There's Battlefield and battle royale games I guess, but nothing that has long running instances that you can hop in and out of other than MMOs which all suck even more than Planetside 2 (which is also considered an "MMO").
It just isn't cost effective I guess. It's hard to scale servers to lots of players and there maybe isn't any extra money to be made off of it. It still seems weird that there aren't many game studios investing in large scale games of any kind. There's Battlefield and battle royale games I guess, but nothing that has long running instances that you can hop in and out of other than MMOs which all suck even more than Planetside 2 (which is also considered an "MMO").
Elder Scrolls Online's Cyrodiil pvp zone is somewhat good for persistent long running pvp, but it has been ignored by the devs for a long time.
So many games have cool features that just get set on the back burner and never taken off.
Todd Howard would like to know your location
Todd Howard has to get lucky every time. We only have to get lucky once.
yeah that stuff probably just doesn't make money or something.
I suppose if the devs tried to monetize Cyrodiil to modern greed expectations it'd be Clash of Clans in Tamriel. :NOOOOO: