Infra_Materialist [they/them] to askchapo • 3 years agoWhat do you feel like was a huge missed opportunity in a videogame?message-squaremessage-square111 fedilinkarrow-up131
arrow-up131message-squareWhat do you feel like was a huge missed opportunity in a videogame?Infra_Materialist [they/them] to askchapo • 3 years agomessage-square111 Commentsfedilink
minus-squareInfra_Materialist [they/them]hexagonhexbear5·3 years agoI mean a game that portrays the realities of being homeless would be a lot like a post apocalyptic horror. Like Fallout or something. You have to be aware of your needs to survive. But unlike in power fantasies like Fallout, you can't violently lash out at the world. You're unarmed, outnumbered and disorganized. I don't think creating an empathetic experience around homeless people is that hard. link
minus-squareFrank [he/him, he/him]hexbear8·3 years agoThe only way I could see it working would be as a character driven RPG like Disco Elysium or Planescape: Torment. I don't think creating an empathetic experience is the hard part, it's jumping from an interactive story to an actual game that's hard. link
I mean a game that portrays the realities of being homeless would be a lot like a post apocalyptic horror.
Like Fallout or something. You have to be aware of your needs to survive.
But unlike in power fantasies like Fallout, you can't violently lash out at the world. You're unarmed, outnumbered and disorganized.
I don't think creating an empathetic experience around homeless people is that hard.
The only way I could see it working would be as a character driven RPG like Disco Elysium or Planescape: Torment. I don't think creating an empathetic experience is the hard part, it's jumping from an interactive story to an actual game that's hard.