Repairing equipment I'm fine with losing, just a tax really. Same with Morrowind's not great combat; weapons had a miss chance based on skill, so at the start of the game, something like 85% of your attacks just missed. Biggest problem with the game IMO. Magicka was also a pain, only regened on sleep.
But at the same point, by not needing full voice acting, there is way more dialogue in Morrowind than Oblivion. And its dialogue system, while having a crude UI by today's standards, allowed for a lot more depth of conversation, allowing to ask after a bunch of words. Downside is non-unique NPCs had dialogue based on location, race, politics, ect. Which was kind of cool, as those conversation could be useful, but it did mean a dark elf of the same faction in the same location would have identical dialogue to another.
Then, like Skyrim shedding Oblivion's social spells, Oblivion shed a lot of Morrowind's spells, mostly movement related. Fly being the obvious one, but things like Jump and Mark/Recall were also nice.
Its not to say the newer games add nothing, but I feel like most of what they add is just presentation; so better UI, UX, graphics, voice acting. Skill perks are really the only standout as a true new mechanic. I guess maybe also horses? But spells/potions kind of fit that role of faster overland speed in Morrowind.
Repairing equipment I'm fine with losing, just a tax really. Same with Morrowind's not great combat; weapons had a miss chance based on skill, so at the start of the game, something like 85% of your attacks just missed. Biggest problem with the game IMO. Magicka was also a pain, only regened on sleep.
But at the same point, by not needing full voice acting, there is way more dialogue in Morrowind than Oblivion. And its dialogue system, while having a crude UI by today's standards, allowed for a lot more depth of conversation, allowing to ask after a bunch of words. Downside is non-unique NPCs had dialogue based on location, race, politics, ect. Which was kind of cool, as those conversation could be useful, but it did mean a dark elf of the same faction in the same location would have identical dialogue to another.
Then, like Skyrim shedding Oblivion's social spells, Oblivion shed a lot of Morrowind's spells, mostly movement related. Fly being the obvious one, but things like Jump and Mark/Recall were also nice.
Its not to say the newer games add nothing, but I feel like most of what they add is just presentation; so better UI, UX, graphics, voice acting. Skill perks are really the only standout as a true new mechanic. I guess maybe also horses? But spells/potions kind of fit that role of faster overland speed in Morrowind.