in all fairness though they're very cute and there's nothing wrong with making the entire outside portion of your fortress a giant equine/goat/cat/bird sanctuary for your animal trainers to frolic in while you send miner after miner to their watery graves (after all three of the fortress' military squads were killed or maimed fighting two forgotten beasts that made their way out of the caverns into the hallway leading up to the fortress) in the cavern fifteen layers beneath all the unicorn vomit....we're rich in rope reed and barley

    • Doubledee [comrade/them]
      hexbear
      16
      4 months ago

      It's actually not that hard, it just looks intimidating. I think the graphics make a huge difference, it's a lot more intuitive now than it ever was pre-steam.

    • Are_Euclidding_Me [e/em/eir]
      hexbear
      7
      4 months ago

      I've had several fully vegan fortresses. The issue is that idiot dwarves get one of their stupid moods and decide they'll die if I don't provide them with animal bones or leather or something. I've lost dwarves this way, so now I buy animal products from caravans to avoid it. It's a shame, really, I wish I could convince my dwarves they don't need to make bone necklaces, we have so many gems and silver and all kinds of things that make better crafts than animal bones!

    • abc [he/him, comrade/them]
      hexagon
      hexbear
      10
      4 months ago

      this comment is clearly sponsored by my giant single stockpile's lobbyists.... this-is-fine

      • @SSJ2Marx
        hexbear
        9
        4 months ago

        giant single stockpile

        visible-disgust

  • context [fae/faer, fae/faer]
    hexbear
    10
    4 months ago

    i always build drawbridges to block off the hallways leading to the caverns. even forgotten beasts can't break drawbridges.

      • context [fae/faer, fae/faer]
        hexbear
        10
        4 months ago

        ah yes, forgotten beasts are very big but all creatures take up exactly one tile so they still fit, unfortunately

        have you put them in coffins and inscribed memorial slabs? if not you're going to have 40 ghost dwarves, soon

        • abc [he/him, comrade/them]
          hexagon
          hexbear
          9
          4 months ago

          :') the third pic in my OP has the previous hammerdwarf leader of one of the militias just standing there amidst the forgotten beast bones and other decomposed corpses that have yet to be added into the never-ending coffin construction waitlist like hillary-apartment

    • Frank [he/him, he/him]
      hexbear
      9
      4 months ago

      Can you still atom-smash anything out of existence with a drawbridge?

      • context [fae/faer, fae/faer]
        hexbear
        10
        edit-2
        4 months ago

        yep, drawbridges still transition instantly from "closed" to "open", and anything caught underneath when it opens back up will be rendered incompatible with existence and erased before it even has time to realize what happened

        except for forgotten beasts, which i think prevent it from opening?

  • wtypstanaccount04 [he/him]
    hexbear
    4
    4 months ago

    wow what a nice isometric grid it would sure suck if i built a worker's paradise on it

    Show

  • ShimmeringKoi [comrade/them]
    hexbear
    3
    edit-2
    4 months ago

    This is the problem I'm having in Rimworld: I started with two conures, now I have a huge flock in screeching conversation with itself all day, and at least one of them gets randomly shot or blown up in every raid.

    Welcome to IED town, where even the birds have missing legs from IEDs

    • Aryuproudomenowdaddy [comrade/them]
      hexbear
      4
      4 months ago

      You have to neuter the entire lot except for like a male and a few females to keep for breeding or they'll overrun your base and take too much to feed. I'll sometimes drop pod animals at nearby bases to improve relations but most animals are pretty heavy and expensive to transport that way.