Bioware games are just all kinds of weird. I recently tried Dragon Age 2 (played origins a long time ago and just never got around to the sequels) and at the start there's a part where you're supposed to join up with a faction to help you get into a city, the warriory mercenary types or the thiefy smugglery types. So being a warrior type character I'm like "ok lets go talk to the mercenaries." and the first job they give you is "slaughter these people in cold blood in broad daylight in the street because they owe money or stole some money or something"
and im just like ... no. im not doing that. what the fuck? who thinks this is an acceptable way to solve problems?
Bioware games are just all kinds of weird. I recently tried Dragon Age 2 (played origins a long time ago and just never got around to the sequels) and at the start there's a part where you're supposed to join up with a faction to help you get into a city, the warriory mercenary types or the thiefy smugglery types. So being a warrior type character I'm like "ok lets go talk to the mercenaries." and the first job they give you is "slaughter these people in cold blood in broad daylight in the street because they owe money or stole some money or something"
and im just like ... no. im not doing that. what the fuck? who thinks this is an acceptable way to solve problems?
We must have some kind of gameplay segment or else the guys who just go "unga bunga rpg is for hit people" will think our game is boring and quit.
To be fair, both of the options to get into the city are supposed to be sketchy cause your uncle who set them up is also sketchy.
Though the game definitely gets iffy later when it starts trying to both sides brutal oppression with the mages and templars.