Destiny is an interesting case because it's cheaper than a traditional sub and also shows off modern predatory marketing tactics. Instead of having people pay 15 bucks a month, they have a ten buck fee every three months but make it so if players don't play during that period they permanently miss out on large chunks of cosmetics and content
So while it's better price-wise, it's kinda worse in the way it treats the consumer than the original MMO models were
I enjoyed Warframe for a while, but it eventually just felt like I was grinding endlessly just to do the basic Open World quest lines.
Same with WoW. Even with some of the most generous respawn mechanics in MMOs to date, it still just felt like a second job rather than a fun online community. I'll admit I never really got into a Guild or tried the juicy end-game content. But if it takes you 80 hours just to get there... eh.
Yeah it took me way too long to find out, but I've learned that I like the idea of MMOs more than actual MMOs lol
even in the best case scenario you're ultimately going to just be doing busy work in repeated content at a certain point
I've done the raiding and the guilds and stuff and while the social aspect is fun, ultimately after the first week or two of learning the raid, the gameplay ends up being doing the same methods on the same boss fights over and over for infinity
My favorite part of MMOs was exploration. Dungeon delving was fun. Finding new and exotic landscapes was fun. Seeing iconic characters in their home settings was fun. The whole game was like an endless fun house with something cool behind ever door.
But eventually I get to the point where I'm too low level to open the door, or I need to do ten annoying things to get the key, or I'm just not the right class to participate in the next round of delving.
same dude, i love the art and the environments but it's all of the job-like stuff you have to do surrounding them that gets eugh for me, a good chunk of MMOs i've tried have ended with me just stopping leveling, walking around the cool zones that it lets me, and then uninstalling lol
eh, i like the way GW2 does it, good for me because i can't afford to keep my ff14 sub up, never really felt like i NEED to log in either like a lot of other MMOs
While I didn't play much of either game, I loved how Star Trek Online and Neverwinter let players make custom mission content with a level editor for other peop--
oh nevermind i just looked it up and apparently they got rid of that back in 2019 lmao
I got into destiny 2 a long time back and trying to get back into it after missing 2 or 3 years is daunting af. There is so much shit u gotta buy with content you're technically paying for now cut which is just not a good feeling to me
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Some flight sims games seem to use that model, with 1st and 3rd party modules coexisting
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Destiny is an interesting case because it's cheaper than a traditional sub and also shows off modern predatory marketing tactics. Instead of having people pay 15 bucks a month, they have a ten buck fee every three months but make it so if players don't play during that period they permanently miss out on large chunks of cosmetics and content
So while it's better price-wise, it's kinda worse in the way it treats the consumer than the original MMO models were
Just play warframe, you can miss out on battle pass and event stuff for free
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yep, and it's a damn shame too because the game has brilliant aesthetics and gameplay when it's not being tired as fuck
like the new campaign was a ton of fun and it was like I was playing halo all over again and then bam
it's right back to "wake up sweetie it's time to do the seasonal activity and gambit 500 times in a row again" :yes-honey-left:
I enjoyed Warframe for a while, but it eventually just felt like I was grinding endlessly just to do the basic Open World quest lines.
Same with WoW. Even with some of the most generous respawn mechanics in MMOs to date, it still just felt like a second job rather than a fun online community. I'll admit I never really got into a Guild or tried the juicy end-game content. But if it takes you 80 hours just to get there... eh.
Yeah it took me way too long to find out, but I've learned that I like the idea of MMOs more than actual MMOs lol
even in the best case scenario you're ultimately going to just be doing busy work in repeated content at a certain point
I've done the raiding and the guilds and stuff and while the social aspect is fun, ultimately after the first week or two of learning the raid, the gameplay ends up being doing the same methods on the same boss fights over and over for infinity
My favorite part of MMOs was exploration. Dungeon delving was fun. Finding new and exotic landscapes was fun. Seeing iconic characters in their home settings was fun. The whole game was like an endless fun house with something cool behind ever door.
But eventually I get to the point where I'm too low level to open the door, or I need to do ten annoying things to get the key, or I'm just not the right class to participate in the next round of delving.
That killed it for me.
same dude, i love the art and the environments but it's all of the job-like stuff you have to do surrounding them that gets eugh for me, a good chunk of MMOs i've tried have ended with me just stopping leveling, walking around the cool zones that it lets me, and then uninstalling lol
Yeah I only play it because I have friends that do
eh, i like the way GW2 does it, good for me because i can't afford to keep my ff14 sub up, never really felt like i NEED to log in either like a lot of other MMOs
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While I didn't play much of either game, I loved how Star Trek Online and Neverwinter let players make custom mission content with a level editor for other peop--
oh nevermind i just looked it up and apparently they got rid of that back in 2019 lmao
I got into destiny 2 a long time back and trying to get back into it after missing 2 or 3 years is daunting af. There is so much shit u gotta buy with content you're technically paying for now cut which is just not a good feeling to me