What game would you use? How much would you change the game's resources to get that?

What is a game you think lends itself to this treatment?

Why do I hate the concept of intellectual property so much?

  • mr_world [they/them]
    ·
    2 years ago

    Around 2008 I got into an extreme 90s nostalgia hole. I also got really into San Andreas. I would take the budget and resources of GTA V and make another San Andreas but still set in the 90s. I had already started working out a story and all in my mind way back then.

    It would be set a little later in the 90s. The protag would be a woman and slowly descend into a life of crime to become a high-profile outlaw/heist. It pisses me off because R* actually had ideas in V that I had. One would be that our protag would wake up in the desert after a long drug trip. Drugs would be in the game, just like V has peyote and weed. I kinda modeled her after Debra from Empire Records. An edgy/alt kind of person, a little tomboyish. Not as over-the-top as Trevor, but in that direction.

    Over the course of the game you would get to know this male cop/investigator. He would become your nemesis and try to catch you. Taking the dynamic from Heat, between DeNiro and Pacino. The endgame would be set in the early 2000s where the protag is cornered and about to be caught. She ends up in the hospital so can't be transferred to a prison just yet. She dies. But the twist is that she faked her death and escaped. The cop finds out but can't do anything about it and lets the case go. She retires to Mexico.

    I wanted the game to be full of mini-games. I wanted to bring skateboarding back (something that was cut from the original) and real BMX gameplay. Better tagging/streetart. Gang factions. Drug dealing for income. Basically fill up the map more than SA so it doesn't feel as empty. Casino games and management. Bar games. Arcades.

    I also wanted to expand the map to include a Seattle-like area for the grunge scene.

    Polygons are cheap but it's the textures that cost a lot of memory. You can have pretty much all the polygons you need, so I would increase mesh fidelity but keep textures a little on the retro side so there could be more of them. It would be more detailed but still not look like a modern game, or V. San Andreas never needed realism to feel immersive for me.

    • came_apart_at_Kmart [he/him, comrade/them]
      ·
      2 years ago

      I really like a lot about the gangland takeover mechanic in GTA:SA.

      like how your people were always to be found in your territory that you could call over to walk/ride with you. and how when cops patrolled through, your guys would pepper their car with shots/try to do em.

    • StuporTrooper [he/him]
      ·
      2 years ago

      The endgame would be set in the early 2000s where the protag is cornered and about to be caught

      With a mission where the CIA plans and perpetrates 9/11?