What game would you use? How much would you change the game's resources to get that?
What is a game you think lends itself to this treatment?
Why do I hate the concept of intellectual property so much?
What game would you use? How much would you change the game's resources to get that?
What is a game you think lends itself to this treatment?
Why do I hate the concept of intellectual property so much?
Thanks. I was really excited about it at one point and came up with a lot of nifty ideas for it with my friends, but I have a bunch of those utility AI projects on my computer, all of them are incredibly convoluted (partially because Unity doesn't have its own dedicated ai thing) and non of them work on the necessary level.
I guess, considering that Sims took a full-fledged studio years to develop this is just not something an amateur can do alone. My friends were right to suggest that this should be just a linearish scripted game.