I'll start things off.

This is old shit, but if you remember when Gamergate was at its height, a lot of them complained about "walking simulators," games like Gone Home, Dear Esther, etc. with very little in the way of typical gameplay mechanics like challenges that have to be overcome through skill or failure states. Gamergate dipshits seized on a white-hot, psychopathic hatred of these games, spinning the lack of skill required into bizarre conspiracy theories about game journalists promoting these as a plot by non-gamers to pave the way for the infiltration of gaming by "anti-gamers." Also because a lot of these games are about minorities, who of course GG assholes considered by default to not be "real gamers."

The thing is, I don't like walking simulators either. I've only played a few, but the only one I even kind of enjoyed was The Beginner's Guide (and even then, I don't think I would've missed out on much if I'd watched a longplay instead). The medium is the message, as the old saying goes, and the ability to engage through interaction with the mechanics is what sets games apart from other media. Walking simulators (and visual novels, but that's a different gripe) don't take advantage of this in a way that gets me invested. To me, a walking simulator feels like the equivalent of a movie that consists solely of a guy sitting in a chair and reading a story out loud.

The difference between me and a GG dipshit, of course, is that my dislike of the genre doesn't hinge on ridiculous conspiracy theories or hatred of minorities, and also that rather than wage some crusade to kick walking sims out of the gaming club, I just don't play them. In any case, though, the association is strong enough that it's something I tend to avoid bringing up.

  • Ideology [she/her]
    ·
    2 years ago

    I hate new Star War for the same reason I hate Marvel movies. They're soulless cash grabs that barely even try to hide what they are.

    Lucasfilms was a business, obviously, but George brought a really dorky charm to it, and I loved their video games.

    • TreadOnMe [none/use name]
      ·
      2 years ago

      It was always very clear that George Lucas and all of the major players in his company read alot. Maybe they didn't always apply it well, but the fact was that they read actual non-school assigned books and really enjoyed them, and brought that enjoyment to the creative process. If I were to guess, no one at Disney has read anything non-work related in years.

      • Mardoniush [she/her]
        ·
        2 years ago

        See also all post-Ashman/Menken Disney films. The whole renaissance was heavily LGBT coded, from BatB and its AIDS metaphor to Mulan and it's Trans coding.

      • CthulhusIntern [he/him]
        ·
        2 years ago

        Also, it's clear George Lucas was making the kinds of films he wanted to make, whereas Disney is made up of arrogant MBAs who think they can market research their way into good art.