Asking you to play Half Earth if you didn't catch the thread from a couple days ago. I can find literally nothing on this game but it's so amazing, it combines all the good vibes of the socialists and the ecologists from Sid Meier's Alpha Centauri and manages to make a very hopeful message out of a very very bleak situation. Just bumrush BECCS to save the planet 4head.
Also the faction icons are just adorable. Look at these little guys. So cute. In real life fashion if you just follow the whims of the Fanonists, prioritize nuclear, and reduce meat consumption as much as possible you can just stop climate change within fourty years and make a little society worth living in. Have y'all found any strategies for this game that work well for you? I kept seeing lots of comments about getting to space but the game always ends too early for me to get that far, either because I die or because cooling goes below 1.0 C.
Previous thread here
Authoritarian
Likes: Shiny leather boots, cults of personality, daddy issues
Dislikes: Freedom, dissent, improvisational jazzI dont know if the authors genuinely dont like the "authoritarians" or their description is just a good natured joke, because the "authoritarian" faction does support a lot of genuinely good policies
The authoritarian faction is basically a non-entity. There's no "authoritarian curriculum" policy or specifically authoritarian policies whatsoever. The only time the authoritarians speak up is when you abolish prisons, which only has a minor contentedness buff and no other effects.
First playthrough and I just keeled over in 2080 with a world at -0.2° and it gave me a 'failed to make the world a better place in time' screen. There may have been a questionably lucky volcano there at the end. It was a post-growth highly automated farmer's earth, with luxury and champagne for all the feminist vegetarians (and outdoor cats). Even built a space elevator n shit
In general it seems a bit buggy/unpolished at times (e.g. I was told to get rid of hydroelectric dams, when I already had done so. People were saying my 'free public transport' policy wasn't going far enough, I should ban cars - when I had already banned cars, because of course I would do it this way around and a few such issues) - however, it's overall reasonably well made, surprisingly deep and fun to play. So, thanks for sharing this, what a little gem
Got some pretty funny (or buggy?) ending this time. All was going well, but of course I had to try and do more space stuff. One of the later space projects will suddenly increase your emissions by a cool 20,000 Gt in one turn and subsequently give you a negative 20,000 political capital leading to an immediate coup :michael-laugh:
I'm not even sure it's a bug lmao
I played it as soon as it was posted, very good game
game-winning strategy:
spoiler
veganism + offshore wind asap, and in the first round invest in as many things as possible. You gain political points from accomplishing research/infrastructure, so you'll get hundreds of PP soon. Investing more than the bare minimum, especially at the beginning, isn't really worth it
Do the devs have any kind of website or anything? Can't seem to find anything. Theres a few bugs that can be reported.
Also, i'll repost this from last thread, you can use your browser console to edit the save data for your game and give yourself inf political capital, among other things. Its all in JSON
No, I haven't been able to find anything on github about this. Wish the source could be posted online for fun
Most of the source is available if you check the browser console actually. I was looking through the code and noticed that there doesn't look like there is any logic to actually unlock the fastbreeder/fusion reactors, so I think those techs do nothing lol.
It is possible to unlock them, they just have a really tiny chance. For Reference see element 40 or 82 here: https://play.half.earth/assets/content/projects.json
I had to edit my local storage to unlock them though.
Nothing in the JS code actually checks that probability variable, though, so not sure where it gets triggered to unlock.
I also haven't been able to find where it would get unlocked/where that decision gets made.
It exists in the game itself though and can be unlocked through editing local storage: https://hexbear.net/pictrs/image/M0fOJ4gSxH.png
To do this, I just did a search and replace from
"locked\":true
to"locked\":false
.Yeah i did the same, but was unable to actually build any, because it requires some kind of resource or something, so max i could build is 0% (for fusion reactor). Theres also a 'concentrated solar industry' as well which I couldn't build either. Nothing seems to unlock this one.
https://trust.support/events/half-earth-socialism-game-launch There seems to be some info on the devs here.
One of the political action plans is to ban outdoor cats.
I love this game already.
Played through it last night. Got my cooling down below 1.0c in 2050 I think. I could have probably done it at least one turn faster but my strat was to wait and implement the stuff that pisses people off late-game (Mandatory Veganism etc.) then I realised my citizen contentedness was at 79/40 and just did a whole bunch of policies that make people mad and got the win.
think that's the earliest possible date for coup%, congrats on the world record
I found the best strat was to adjust to the max it says you can do in one cycle, doing stuff that takes more than one tended to cause shortages. No clue why, the elasticity in the resource model is weird - in the last thread I picked up a space tech that has the fuel cost set orders of magnitude too high and my 40% terrestrial solar energy supply managed to provide 5-10% of the Sun's energy output. Not, like, the tiny tiny portion that hits earth, the output of the entire Sun
Does anyone else have the weird bug where solar or any other types of energy production just stop working? It shows 0 energy production.
I think it happens when you change productions too fast and the required materials for it to work aren't there (I.e. shortages, etc). Do you also have maybe food or fuel shortages? I know it kept happening to me with grey and blue hydrogen or whatever
Maybe I'm changing my mix too fast, on first planning session, I usually max out (5 dots) the relocation possible in one planning term, but there were no shortages before that?
Oh yeah, definitely the issue, you wanna look at the bottom of the screen and only allocate changes thatcan be done in 1 planning cycle or else you get really bad shortages.
But that's what I'm doing, 5 dots from coal power to solar, 1 planning cycle, and solar produces 0 power,even if it produced anything before
Hm odd, might be overtaxing solar then. It really can only do so much on a wider power scale. I never put more than 10% into it and just go full nuke u lure