If you were to actually start working on a game concept, what would your big idea be? What kind of game would you most want to make?

  • Huldra [they/them, it/its]
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    edit-2
    3 years ago

    A city/civilization management game thats not focused on pure expansion, war and economics shit but instead focused on the growth and development of your civilizations culture, norms and religion based on your environment and events in the game.

    Instead of just developing religion and building monuments for the sake of pure game mechanics, explore why your civilization would be drawn to certain rites and beliefs, and how they would honor those beliefs.

    Mostly inspired by the fact that I struggle to play Civ games in any way that isnt just "Oh I'll grab a reasonable chunk of land and then just chill out and make the best country for my fellas".

    • hypercube [she/her]
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      3 years ago

      actually theoretically going to make this at some point. Only have a very early tech demo I made from a few years ago of an icosphere globe with distortable terrain that runs a triangle-based game of life on the surface, so I'll let you know when it's done in 20-40 years

    • userse31 [he/him]
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      3 years ago

      I was thinking of something like that for "the Rat Republic"

    • Circra [he/him]
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      3 years ago

      That sounds pretty cool. I quite like doing something similar in Rimworld with the ideology dlc where you can have custom ideologies that can evolve over time. The 'bonuses' and debuffs via memes and precepts sounds sorta like what you are saying; have belief systems and so on exist for reasons not just because.

    • BeamBrain [he/him]
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      edit-2
      3 years ago

      I actually intend to make a game kind of like this someday. That's a ways off, though.

      Basically imagining a "build your own god" game in the style of Dominions, except instead of a game of pure war and conquest, it's a city builder where you use your chosen god abilities to develop your civilization (like a god of wisdom boosting research, or a fire god being able to burn brush to clear farmland). War mechanics, if included at all, will be purely defensive and the goal will be to reach a certain level of quality of life for your city.